Est. 2026Autumn 2026

World-Building Update

I have started rebuilding my map with considerably more detail and a schizo amount of data. I am using real-world elevation data to essentially photobash the terrain algorithmically, which should give me a much more convincing geographical foundation to work with, and I'll do granular erosion sims to fix it all up, 


So this at 32K resolution zoomed in one of of the regions of my map, I'll be running global simulations on it and using Gaea for more local rendering, although there is still quite a bit of work left.

Last time I did take some artistic liberties off my Rock 3 simulation, which I was quite happy with, but I am now retrofitting the tectonic structure again to bring back some of that geological realism, it has lost all resemblance to the original rock 3 map haha. It is a bit of a give and take, really. You cannot have everything at once, and sometimes getting the overall appearance right means compromising on the underlying geological accuracy, or vice versa⸺ HOWEVER you can always go abck and fix those things with some tinkering. That is part of the process. I would rather have a map that I am proud of both geographically and artistically than one that is technically accurate but doesn't quite fit the world I have in mind or viuce versa. I'll see how far I can push this⸺ and look at the sea, isnt it very pretty?